Archive for the ‘wii’ category

“Sonic Unleashed” Officially Confirmed, Wii Bound

April 3, 2008

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As was inevitable following the major screenshots leak for Sonic Team’s unannounced Sonic project, Sega soon came forward and announced official details.

The game, titled “Sonic Unleashed”, has been in development for no less than three whole years. According to Sega, it will feature entirely new gameplay elements such as combat fighting and transitions between day and night during levels. Also has been mentioned an element of the camera angle switching between 3D and 2D in-game at certain intervals.

Sonic Unleashed is scheduled for release on Playstation 3, Playstation 2, Xbox 360 and the Wii by the holidays, 2008.

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Ninja Reflex detailed, Screenshots

December 5, 2007

ninjareflex-3.jpgninjareflex-2.jpgElectronic Arts has announced more details for it’s party game title called Ninja Reflex. As it turns out, EA will be working with Nunchuck Games to co-publish Ninja Reflex, which is currently being developed by Sanzaru Games Inc.

The gameplay revolves around minigames that test your ability to react, developing your “ninja reflex.” The game also features 1-4 player battles.

Nunchuck Games president David Luntz commented, “Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS.”

Ninja Reflex is scheduled for release on the Wii and DS next March.

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Kynapse Wii Supportable

December 4, 2007

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Kynapse is an AI pathfinding engine, used for managing large numbers of non-player characters. Today, Middleware developer Kynogon announced that this tool now supports the Wii.

Kynogon CEO Pierre Pontevia stated,

“Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers. The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. Kynapse has been selected by a very significant number of industry leaders for the development of AAA titles. With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system.”

According to Kynogon, Kynapse is already in use for 2 game developers.

EA Ninja party game coming 2008

November 30, 2007

EA is creating a ninja-themed minigame compilation, or that is, party game, for the Wii and DS. It’s been announced that this game is titled Ninja Reflex. Anyone who’s checked the official site knows that details are somewhat, what is the word, sketchy? Anyways, both the Wii and DS versions are scheduled for release next March.

With the Wii already having party games, like Mario Party and Rayman Raving Rabbids, let’s hope Ninja Reflex can set itself apart from the crowd.

Wario’s Final Smash

November 28, 2007

As Wario grabs a Smash ball, his Final Smash is activated. He eats garlic, transforms, and becomes…

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Wario-Man!

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This transformation allows Wario to pull off some new moves that may turn the tide in battle. Examples:

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You can float during this air move.

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This is described as a “sideway-sliding shoulder tackle.” Quite. Also, it’s been advised not to use your bike while you’re Wario-Man. Why? Well, let’s just say it’s a bit faster.

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Brawl features widescreen support

November 27, 2007

Those with widescreen televisions can enjoy the widescreen feature in Brawl. Observe.

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This is the normal display.

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And this is widescreen. This can be changed in Options.

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The differences are 4:3 and 16:9, but it’s pretty simple. I mean, there are two choices, so choose the option that’s shaped like your TV. Standard or widescreen, though, the KO border surrounding the stage is the same, which is probably a good thing.

Wii getting Unreal Engine 3 game

November 26, 2007

Mark Rein, vice president of Epic Games, recently stated when questioned whether Unreal Engine 3 was coming to the Wii,

“I know one of our licensees who’s giving it a shot. It’s their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii.”

Who’s the licensee? Hmm. Anyway, when Ubisoft brought Unreal Engine 2 to the Wii, the result was the first-person shooter, Red Steel. I wonder what’s up now.